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Tech Demo

DMM Example

Tuesday, April 21, 2009

4. Define what factors this invention will reverse when pushed to its outer limit.

            The spontaneity created using DMM and Euphoria is meant to keep the game interesting and creative for the player. However, the level of DMM and Euphoria used in Star Wars: The Force Unleashed is as innovative as engineers know how to produce right now, but the level of intensity these technologies bring to the game can be easily soon increased. As you play games you learn certain patterns and techniques of what works and what doesn’t in the game, and if there is any more spontaneity, the whole idea and fun of learning the game may be over taken. If nothing is ever the same in the game to the point that you will not be able to make a shot you were able to make the last time you played, having to re-teach yourself new strategies could annoy the player, defeating the purpose of fun in the video game.

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